Signals from the Astral Invaders®

Fragments of a Show You Almost Remember.

Very little of this show survives. What does, survives in pieces — a few seconds at a time, out of sequence, most of it unlabeled. We’re gathering what we can find and keeping it here where it can be watched without hunting for it. Some of it makes sense. Some of it won’t until something else turns up. New material surfaces occasionally, and when it does, it goes here.

Infinite Worlds. Same Problems.

One theme song, one ship in trouble, and a galaxy of characters you’d swear you’ve seen before. Meet the cast, the crew, and everyone unlucky enough to be standing there when they arrived.

Bon Voyage

Ray Parvus, an office lifer certain he’s about to be found out, is ordered to use his vacation days. He books a star-liner cruise. The automated ship malfunctions, and the passengers begin teleporting from world to world.

Brief Encounter

Frank has no idea where he is, how he got there, or what happened to his trousers. There’s little time to investigate as explosions tear through the battlefield around him. A nearby squad finds his predicament considerably funnier than he does.

Power of Silence

Far from the noise of the inhabited worlds, the Monachus tend an ancient electronic temple. They speak only through the illuminated screens on their faces, gathering between rituals to recharge their bodies and contemplate whatever it is robots contemplate.

Pressing Matters

His only responsibility is to guard one button and never press it. It’s the sort of job that should be difficult to misunderstand. Somehow, Preven finds a way.

Just as Planned

When Commander Kronjet puts the ship somewhere it was never intended to be, there is always a perfectly reasonable explanation. It usually involves three branches of theoretical physics and several phenomena the crew has never heard of. Asking follow-up questions is discouraged.

Personal Space

A quiet trip into space seems like the perfect way to put a little distance between himself and the problems back home. But somewhere in the silence, an uneasy feeling begins to creep in. Bob can’t shake the sense that he’s being watched.

Biting Wit

Zarg lives for the stage, the spotlight, and the chance to win over a difficult room. Most audiences eventually warm up to him. Hecklers, however, tend to leave with a very different impression.

Don’t Back Down

A top-forty hit in its day and an anthem for anyone who’s ever been outnumbered and gone in anyway. Inspired by Ploob Glimble of Himkil 6, the last man standing in his platoon and, by all accounts, the happiest.

Hostile Work Environment

Ray has a clear view of the situation and a clearer sense of how it ends. The lot emptied out hours ago and the elevator stopped running shortly after. The work doesn’t care. Neither does the person who assigned it.

The Long Haul

Klemzie has spent most of his life navigating hostile planets, dangerous routes, and unreliable machinery. Today’s challenge is much simpler: renew whatever the DMV says needs renewing. It may also be the one that finally breaks him.

Fight or Flight

Something is stalking the corridors, and Hector refuses to let Octavia face it alone. He takes his place between her and whatever is coming, ready to prove what kind of man he is. He’s about to find out.

Space Hopping Intergalactic Tourists 

You’d better buckle up, buttercup.